Half-Elf Nature Cleric of Eldath. Raised in the wilds; adopted by the Greenbottles.
Enoril Wazek aka Eno Woz or "Woz"
Gender: Male Race: Half elf Class: Cleric, Nature Domain, Acolyte of Nature Age: 52 years old DnD Beyond character sheet: https://www.dndbeyond.com/characters/151265796
Backstory
Born in the wilds, mostly raised by a mother hardened by solitude. His mother raised him with a simple creed: nature was not cruel, but it was never kind — it was something to be endured.
One particularly unkind season, a Greenbottle trade ship became lost and wandering inland. Eno’s mother found them and guided them to safety. In gratitude the Greenbottle's took young Eno into their fold. For several years he lived and worked among them. Once Eno came of age the wilds called him back.
After a time back in the wilderness he thought he knew, he stumbled upon a circle of druids who seemed to walk through the seasons without scars. Where he had endured, they simply belonged. Their peace humbled him, and through them he found Eldath, the quiet goddess of still waters. For the first time, survival became more than just endurance — it became balance.
Now, Eno finds himself once again on the sea, escorting a shipment to the frozen north.
Class Features
Cleric Features
Hit Points (PHB, pg. 57) Proficiencies (PHB, pg. 57) Insight Medicine Spellcasting (PHB, pg. 58) You can cast prepared cleric spells using WIS as your spellcasting modifier (Spell DC 15, Spell Attack +7) and prepared cleric spells as rituals if they have the ritual tag. You can use a holy symbol as a spellcasting focus.
Divine Domain (PHB, pg. 58) You choose a divine domain that grants you additional spells and other features related to your deity.
Nature Domain Acolyte of Nature (PHB, pg. 62) You learn one druid cantrip which counts as a cleric cantrip for you and doesn't count against the number of cleric cantrips you know. You also gain proficiency in one additional skill of your choice.
Animal Handling Shillelagh(Cantrip) • Legacy Bonus Proficiency (PHB, pg. 62) You gain proficiency with heavy armor.
Channel Divinity (PHB, pg. 58) You can channel divine energy to fuel magical effects a number of times per short rest
Channel Divinity: Special Uses: / Short Rest Channel Divinity: Turn Undead: 1 Action Channel Divinity: Charm Animals and Plants (PHB, pg. 62) As an action, you can use Channel Divinity and present your holy symbol to charm for 1 minute each beast or plant creature that can see you within 30 ft. if it fails a WIS saving throw (DC 15).
Channel Divinity: Charm Animals and Plants: 1 Action Ability Score Improvement (PHB, pg. 59) Ability Score Improvement Wisdom Score Wisdom Score Destroy UndeadCR 1/2 or Lower (PHB, pg. 59) When an undead fails its saving throw against your Turn Undead feature, it is instantly destroyed if its CR is lower than the threshold for your level.
Destroy Undead: Special Dampen Elements (PHB, pg. 62) When you or a creature within 30 ft. takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.
Dampen Elements: 1 Reaction